
Game Design
This page contains writings related to my work in the Game Development major, as well as various other related courses.

Monster Watcher
Capstone Project
My final project for my Game Development Major. A top-down 2D "monster-watcher" where you research creatures and collect data for your journal by using your trusty camera and various other tools to record their silly behaviors!
Dictatorship Simulator
Writing and Research
A digital simultaneous-turns board game meant to model authoritarian power dynamics. Players act out a dictatorship, trying to pocket as much money as possible while maintaining their position or power.
Mocket Ponsters
Introductory Game Design
A quick, intimate two-player deckbuilding card game where players lead a monster to victory in single combat, fighting for control of the board with their deck of attack cards.
Duel!
Tabletop Games: Defining and Designing
My first piece of design work for college. A lightning-fast two-player card game where turns play out in real time, requiring players to constantly play and move cards to gain the upper hand before time runs out.

Definitional Argument
Tabletop Games: Defining and Designing
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