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Mocket Ponsters

This piece was created for my Introductory Game Design course, in which we were taught how to use an iterative design process to develop games. Over the course of the quarter, we were tasked with developing a physical game, including designing a ruleset, prototyping the game pieces, testing the game, and refining using playtesting notes. The game I produced was a fast, two-player game in which players each control a monster and play attacking cards to try and defeat the other player on a shared game field.

 

This project required me to master the art of iterative design, as well as forcing me to record my thoughts and design work. I believe the result is a genuinely fun game, with a rulebook that captures the necessary information in a neat package.

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